Players Commands
/Shop = Displays shop menu
/respawn = Zombie command to respawn (to fix bad spawning or stick)
/fixspawn = Respawns survivor during build phase (fixes if they stick themselves)
/help = Displays help HUD
/respawn, /revive, /fixspawn = Respawn yourself manually
/class = Opens the classes menu
admins Commands
/releasezombies,/release = Manually starts the round
/guns <target> = Opens the guns menu for specified player
/swap <player> = Swaps specified player's team
/revive <player> = Revives specified specified player
/ban <player> = Build bans/unbans specified player from building
Console :
bb_buildban <player> //Bans/unbans specified player
bb_unbuildban <player> //Bans/unbans specified player
bb_bban <player> //Bans/unbans specified player
bb_lock //Locks/unlocks object looking at
bb_claim //Locks/unlocks object looking at
bb_revive <player> // Revives a dead player back to life
bb_swap <player> // Switches the player to the opposite team (and respawns them, no death counted)
bb_startround // Starts the round early (ends build phase)
/Shop = Displays shop menu
/respawn = Zombie command to respawn (to fix bad spawning or stick)
/fixspawn = Respawns survivor during build phase (fixes if they stick themselves)
/help = Displays help HUD
/respawn, /revive, /fixspawn = Respawn yourself manually
/class = Opens the classes menu
admins Commands
/releasezombies,/release = Manually starts the round
/guns <target> = Opens the guns menu for specified player
/swap <player> = Swaps specified player's team
/revive <player> = Revives specified specified player
/ban <player> = Build bans/unbans specified player from building
Console :
bb_buildban <player> //Bans/unbans specified player
bb_unbuildban <player> //Bans/unbans specified player
bb_bban <player> //Bans/unbans specified player
bb_lock //Locks/unlocks object looking at
bb_claim //Locks/unlocks object looking at
bb_revive <player> // Revives a dead player back to life
bb_swap <player> // Switches the player to the opposite team (and respawns them, no death counted)
bb_startround // Starts the round early (ends build phase)